Tetris en java2D games codigo netbeans

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Tetris en java2D games codigo netbeans





el juego de tetris es uno de los juegos mas populares y divertidos que hay en el mundo de gamers
El juego original  y relevante fue diseñado y programado por el programador ruso Alexey Pajitnov en 1985, hasta la actualidad este juego sencillo pero divertido ha sido implementado en varias plataformas,este jeugo tiene varias formas con las letras del abecedario , el objetivo es mover y rotar esta formas, para que lleguen a alinearse hasta formar una fila y asi resivimos puntos.
el juego lo modifique ya que se encontraba con problemas al cargar las imagenes la primer clase que nesesitamos es la clase formas con esta nos encargaremos de formar las piezas del tetris como acomodar cada una en su respectivo lugar:



import java.util.Random;
import java.lang.Math;


public class formas {

    enum Tetrominoes { NoShape, ZShape, SShape, LineShape, 
               TShape, SquareShape, LShape, MirroredLShape };

    private Tetrominoes pieceShape;
    private int coords[][];
    private int[][][] coordsTable;


    public formas() {

        coords = new int[4][2];
        setShape(Tetrominoes.NoShape);

    }

    public void setShape(Tetrominoes shape) {

         coordsTable = new int[][][] {
            { { 0, 0 },   { 0, 0 },   { 0, 0 },   { 0, 0 } },
            { { 0, -1 },  { 0, 0 },   { -1, 0 },  { -1, 1 } },
            { { 0, -1 },  { 0, 0 },   { 1, 0 },   { 1, 1 } },
            { { 0, -1 },  { 0, 0 },   { 0, 1 },   { 0, 2 } },
            { { -1, 0 },  { 0, 0 },   { 1, 0 },   { 0, 1 } },
            { { 0, 0 },   { 1, 0 },   { 0, 1 },   { 1, 1 } },
            { { -1, -1 }, { 0, -1 },  { 0, 0 },   { 0, 1 } },
            { { 1, -1 },  { 0, -1 },  { 0, 0 },   { 0, 1 } }
        };

        for (int i = 0; i < 4 ; i++) {
            for (int j = 0; j < 2; ++j) {
                coords[i][j] = coordsTable[shape.ordinal()][i][j];
            }
        }
        pieceShape = shape;

    }

    private void setX(int index, int x) { coords[index][0] = x; }
    private void setY(int index, int y) { coords[index][1] = y; }
    public int x(int index) { return coords[index][0]; }
    public int y(int index) { return coords[index][1]; }
    public Tetrominoes getShape()  { return pieceShape; }

    public void setRandomShape()
    {
        Random r = new Random();
        int x = Math.abs(r.nextInt()) % 7 + 1;
        Tetrominoes[] values = Tetrominoes.values(); 
        setShape(values[x]);
    }

    public int minX()
    {
      int m = coords[0][0];
      for (int i=0; i < 4; i++) {
          m = Math.min(m, coords[i][0]);
      }
      return m;
    }


    public int minY() 
    {
      int m = coords[0][1];
      for (int i=0; i < 4; i++) {
          m = Math.min(m, coords[i][1]);
      }
      return m;
    }

    public formas rotateLeft() 
    {
        if (pieceShape == Tetrominoes.SquareShape)
            return this;

        formas result = new formas();
        result.pieceShape = pieceShape;

        for (int i = 0; i < 4; ++i) {
            result.setX(i, y(i));
            result.setY(i, -x(i));
        }
        return result;
    }

    public formas rotateRight()
    {
        if (pieceShape == Tetrominoes.SquareShape)
            return this;

        formas result = new formas();
        result.pieceShape = pieceShape;

        for (int i = 0; i < 4; ++i) {
            result.setX(i, -y(i));
            result.setY(i, x(i));
        }
        return result;
    }
}

luego seguimos con la clase tablero es el panel que se va encargar de dibujar las imagenes y la accion del Timer:



import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;

import tetris.formas.Tetrominoes;


public class tablero extends JPanel implements ActionListener {


    final int BoardWidth = 10;
    final int BoardHeight = 22;

    Timer timer;
    boolean isFallingFinished = false;
    boolean isStarted = false;
    boolean isPaused = false;
    int numLinesRemoved = 0;
    int curX = 0;
    int curY = 0;
    JLabel statusbar;
    formas curPiece;
    Tetrominoes[] board;



    public tablero(Tetris parent) {

       setFocusable(true);
       curPiece = new formas();
       timer = new Timer(400, this);
       timer.start(); 

       statusbar =  parent.getStatusBar();
       board = new Tetrominoes[BoardWidth * BoardHeight];
       addKeyListener(new TAdapter());
       clearBoard();  
    }

    public void actionPerformed(ActionEvent e) {
        if (isFallingFinished) {
            isFallingFinished = false;
            newPiece();
        } else {
            oneLineDown();
        }
    }


    int squareWidth() { return (int) getSize().getWidth() / BoardWidth; }
    int squareHeight() { return (int) getSize().getHeight() / BoardHeight; }
    Tetrominoes shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; }


    public void start()
    {
        if (isPaused)
            return;

        isStarted = true;
        isFallingFinished = false;
        numLinesRemoved = 0;
        clearBoard();

        newPiece();
        timer.start();
    }

    private void pause()
    {
        if (!isStarted)
            return;

        isPaused = !isPaused;
        if (isPaused) {
            timer.stop();
            statusbar.setText("paused");
        } else {
            timer.start();
            statusbar.setText(String.valueOf(numLinesRemoved));
        }
        repaint();
    }

    public void paint(Graphics g)
    { 
        super.paint(g);

        Dimension size = getSize();
        int boardTop = (int) size.getHeight() - BoardHeight * squareHeight();


        for (int i = 0; i < BoardHeight; ++i) {
            for (int j = 0; j < BoardWidth; ++j) {
                Tetrominoes shape = shapeAt(j, BoardHeight - i - 1);
                if (shape != Tetrominoes.NoShape)
                    drawSquare(g, 0 + j * squareWidth(),
                               boardTop + i * squareHeight(), shape);
            }
        }

        if (curPiece.getShape() != Tetrominoes.NoShape) {
            for (int i = 0; i < 4; ++i) {
                int x = curX + curPiece.x(i);
                int y = curY - curPiece.y(i);
                drawSquare(g, 0 + x * squareWidth(),
                           boardTop + (BoardHeight - y - 1) * squareHeight(),
                           curPiece.getShape());
            }
        }
    }

    private void dropDown()
    {
        int newY = curY;
        while (newY > 0) {
            if (!tryMove(curPiece, curX, newY - 1))
                break;
            --newY;
        }
        pieceDropped();
    }

    private void oneLineDown()
    {
        if (!tryMove(curPiece, curX, curY - 1))
            pieceDropped();
    }


    private void clearBoard()
    {
        for (int i = 0; i < BoardHeight * BoardWidth; ++i)
            board[i] = Tetrominoes.NoShape;
    }

    private void pieceDropped()
    {
        for (int i = 0; i < 4; ++i) {
            int x = curX + curPiece.x(i);
            int y = curY - curPiece.y(i);
            board[(y * BoardWidth) + x] = curPiece.getShape();
        }

        removeFullLines();

        if (!isFallingFinished)
            newPiece();
    }

    private void newPiece()
    {
        curPiece.setRandomShape();
        curX = BoardWidth / 2 + 1;
        curY = BoardHeight - 1 + curPiece.minY();

        if (!tryMove(curPiece, curX, curY)) {
            curPiece.setShape(Tetrominoes.NoShape);
            timer.stop();
            isStarted = false;
            statusbar.setText("game over");
        }
    }

    private boolean tryMove(formas newPiece, int newX, int newY)
    {
        for (int i = 0; i < 4; ++i) {
            int x = newX + newPiece.x(i);
            int y = newY - newPiece.y(i);
            if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight)
                return false;
            if (shapeAt(x, y) != Tetrominoes.NoShape)
                return false;
        }

        curPiece = newPiece;
        curX = newX;
        curY = newY;
        repaint();
        return true;
    }

    private void removeFullLines()
    {
        int numFullLines = 0;

        for (int i = BoardHeight - 1; i >= 0; --i) {
            boolean lineIsFull = true;

            for (int j = 0; j < BoardWidth; ++j) {
                if (shapeAt(j, i) == Tetrominoes.NoShape) {
                    lineIsFull = false;
                    break;
                }
            }

            if (lineIsFull) {
                ++numFullLines;
                for (int k = i; k < BoardHeight - 1; ++k) {
                    for (int j = 0; j < BoardWidth; ++j)
                         board[(k * BoardWidth) + j] = shapeAt(j, k + 1);
                }
            }
        }

        if (numFullLines > 0) {
            numLinesRemoved += numFullLines;
            statusbar.setText(String.valueOf(numLinesRemoved));
            isFallingFinished = true;
            curPiece.setShape(Tetrominoes.NoShape);
            repaint();
        }
     }

    private void drawSquare(Graphics g, int x, int y, Tetrominoes shape)
    {
        Color colors[] = { new Color(0, 0, 0), new Color(204, 102, 102), 
            new Color(102, 204, 102), new Color(102, 102, 204), 
            new Color(204, 204, 102), new Color(204, 102, 204), 
            new Color(102, 204, 204), new Color(218, 170, 0)
        };


        Color color = colors[shape.ordinal()];

        g.setColor(color);
        g.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2);

        g.setColor(color.brighter());
        g.drawLine(x, y + squareHeight() - 1, x, y);
        g.drawLine(x, y, x + squareWidth() - 1, y);

        g.setColor(color.darker());
        g.drawLine(x + 1, y + squareHeight() - 1,
                         x + squareWidth() - 1, y + squareHeight() - 1);
        g.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
                         x + squareWidth() - 1, y + 1);
    }

    class TAdapter extends KeyAdapter {
         public void keyPressed(KeyEvent e) {

             if (!isStarted || curPiece.getShape() == Tetrominoes.NoShape) {  
                 return;
             }

             int keycode = e.getKeyCode();

             if (keycode == 'p' || keycode == 'P') {
                 pause();
                 return;
             }

             if (isPaused)
                 return;

             switch (keycode) {
             case KeyEvent.VK_LEFT:
                 tryMove(curPiece, curX - 1, curY);
                 break;
             case KeyEvent.VK_RIGHT:
                 tryMove(curPiece, curX + 1, curY);
                 break;
             case KeyEvent.VK_DOWN:
                 tryMove(curPiece.rotateRight(), curX, curY);
                 break;
             case KeyEvent.VK_UP:
                 tryMove(curPiece.rotateLeft(), curX, curY);
                 break;
             case KeyEvent.VK_SPACE:
                 dropDown();
                 break;
             case 'd':
                 oneLineDown();
                 break;
             case 'D':
                 oneLineDown();
                 break;
             }

         }
     }
}


esta clase tablero tambien se encarga de capturar las acciones del teclado como por ejemplo la tecla p se puede pausar el juego

y por ultimo la clase principal Tetris que es Jframe o mejor lo extendemos como un jframe





import java.awt.BorderLayout;

import javax.swing.JFrame;
import javax.swing.JLabel;


public class Tetris extends JFrame {

    JLabel statusbar;


    public Tetris() {

        statusbar = new JLabel(" 0");
        add(statusbar, BorderLayout.SOUTH);
        tablero board = new tablero(this);
        add(board);
        board.start();

        setSize(200, 400);
        setTitle("Tetris http://javayotros.blogspot.com/");
        setDefaultCloseOperation(EXIT_ON_CLOSE);
   }

   public JLabel getStatusBar() {
       return statusbar;
   }

    public static void main(String[] args) {

        Tetris game = new Tetris();
        game.setLocationRelativeTo(null);
        game.setVisible(true);

    } 
}


terminando descargamos la siguiente imagen para el juego donde estan  todas las piezas del tetris


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